

War-like it works like you expect, if you defeat the dwelling without having a city near to annex it, you get a choice to subdue it for 20 turns, making it docile OR to destroy it.įirst option grants you a breather from the constant war-spam. (Peacefully, this costs influence, just like it does now)
#Age of wonders planetfall walkthrough full#
Want the dwelling? Annex it, giving you full control. I'd rather just have it like it was in Age of wonders 3, but built into this system. The Vangard campaign is inferior to the others, in my opinion. They kept spawning high tier armies to send at me frequently, which means every game you ever play in this game is basically going to be -īuild 6 cities, discover 3-4 dwellings, pick 1, go to war with the other 3, desperately fight the 3 dwellings until you defeat one of the dwellings.Īnnex that dwelling's home, (NOT THAT YOU CAN USE IT / DESTROY IT LOL) get pestered with demands from said dwellings forever. But choices do not matter as much as they did in the original Age of Wonder, at least I do not feel as if they do. I was at war with Spacers, paragons, Auto-thing, constantly. The other dwellings you find after that point will go to war with you automatically provided you still want that first dwelling's friendship. Hello wanted to ask if anyone knows how the score ingame is calculated Most of the Time i am at the last slot and the AI always seems to poke on me because of that. By building knowledge income, you can research things faster. Research is split into military and society research. Yeah so just discovered something rather funny/stupid.ĭwellings can't actually be destroyed, so you get to pick that one dwelling you want, befriend it, etc etc etc. In Planetfall, a tech tree is composited from your choice of faction and secret tech, and you can use the modules from it to customize your units with new weapons, defensive systems, and special abilities.
